Sousa, C., Neves, J. C., & Damásio, M. J. (2022). Intellectual Disability Through Gaming: Operationalizing Accessibility, Participation, and Inclusion. Journal of Gaming and Virtual Worlds, 14(2), 141-159. https://doi.org/10.1386/jgvw_00055_1.
Neves, P. P., Sousa, C., Fonseca, M., & Luz, F. (2021, October 28). Laboratório GLOW: Inclusão e Intervenção Social nos Jogos. Communication presented at II Congresso Internacional Humanismo e Direitos Humanos, Lisbon, Portugal. https://www.ceied.ulusofona.pt/pt/download/ebook-ii-congresso-internacional-humanismo-direitos-humanos-e-cidadania/
Neves, P., Sousa, C., Luz, F. Fonseca, M. (2023, January 1) Editorial. In The International Journal of Games and Social Impact, (Vol. 1, Issue 1, pp. 1–3). Lusófona University. 10.24140/ijgsi.v1.n1.editorial.
Ferreira, A., Hanchar, A., Menezes, V., Giesteira, B., Quaresma, C., Pestana, S., de Sousa, A.P., Neves, P. & Fonseca, M., (2022). VR for Rehabilitation: The Therapist Interaction and Experience. In: Stephanidis, C., Antona, M., Ntoa, S., Salvendy, G. (eds) HCI International 2022 – Late Breaking Posters. HCII 2022. Communications in Computer and Information Science, vol 1654. Springer, Cham.
CAIRO Invited Speakers Series 2022/23 – “World Generators and AI Creators in Digital Games & Beyond” by Prof. Phil Lopes in Wurzburg, Alemanha. 11 de Novembro de 2022
Institute of Digital Games of the University of Malta – “International Game Artificial Intelligence Research Meeting” by Prof. Phil Lopes (Remote). 11 de Março 2022
“Game AI systems in narrative content creation” – Speaker @ Neurocine Conference 2022 by Prof. Phil Lopes (Remote). 17 de Maio 2022.
Ciência 2022 – Encontro com a Ciência e Tecnologia em Portugal, decorreu de 16 a 18 de maio de 2022, no Centro de Congressos de Lisboa (CCL) – Protótipo 1 do PlayersAll
Neves, P., Fernandes, P., Nunes, I., Sousa, C., Lopes, P., Pinto, F. Oliveira, J. Luz, F., & Fonseca, M. (2022, October 26). Literacia para a Agência nos Jogos no Projeto PlayersAll. Lusocom 2022, Porto, Portugal
Sousa, C., Nunes, I., Fernandes, P., Fonseca, M., & Neves, P. (2022, October 27). Jogos digitais para a reabilitação física: incluir a voz dos profissionais. Ibercom 2022, Universidade do Porto, Portugal.
Neves, P. (2023, January 10) PlayersAll and Glow: Alliances for Games and Social Impact. Playful By Design: Transformative Approaches to Game Studies mini-conference. Porto, Portugal.
Fonseca, M., Neves P. (2021, September). Designing a Therapeutic Game for Maximized Entertainment. Presentation at the 25th Annual International Cyberpsychology, Cybertherapy & Social Networking Conference, Virtual Meeting.
This project was funded by the Foundation for Science and Technology — FCT (Portuguese Ministry of Science, Technology and Higher Education), under grant UIDB/05380/2020 and exploratory project grant EXPL/COM-OUT/0882/2021.