Scientific Outputs

Publications

  • Sousa, C., Neves, J. C., & Damásio, M. J. (2022). Intellectual Disability Through Gaming: Operationalizing Accessibility, Participation, and Inclusion. Journal of Gaming and Virtual Worlds, 14(2), 141-159. https://doi.org/10.1386/jgvw_00055_1.

  • Neves, P. P., Sousa, C., Fonseca, M., & Luz, F. (2021, October 28). Laboratório GLOW: Inclusão e Intervenção Social nos Jogos. Communication presented at II Congresso Internacional Humanismo e Direitos Humanos, Lisbon, Portugal. https://www.ceied.ulusofona.pt/pt/download/ebook-ii-congresso-internacional-humanismo-direitos-humanos-e-cidadania/

  • Neves, P., Sousa, C., Luz, F. Fonseca, M. (2023, January 1) Editorial. In The International Journal of Games and Social Impact, (Vol. 1, Issue 1, pp. 1–3). Lusófona University. 10.24140/ijgsi.v1.n1.editorial.

  • Ferreira, A., Hanchar, A., Menezes, V., Giesteira, B., Quaresma, C., Pestana, S., de Sousa, A.P., Neves, P. & Fonseca, M., (2022). VR for Rehabilitation: The Therapist Interaction and Experience. In: Stephanidis, C., Antona, M., Ntoa, S., Salvendy, G. (eds) HCI International 2022 – Late Breaking Posters. HCII 2022. Communications in Computer and Information Science, vol 1654. Springer, Cham.

Scientific Communications

  • Game Measures and Player Experience Seminar @ Dagstuhl – More Effective Data Collection Methods and the Future of Player Experience. Dagstuhl, Alemanha. 15 a 18 de Janeiro 2023.

  • CAIRO Invited Speakers Series 2022/23 – “World Generators and AI Creators in Digital Games & Beyond” by Prof. Phil Lopes in Wurzburg, Alemanha. 11 de Novembro de 2022

  • Institute of Digital Games of the University of Malta – “International Game Artificial Intelligence Research Meeting” by Prof. Phil Lopes (Remote). 11 de Março 2022

  • “Game AI systems in narrative content creation” – Speaker @ Neurocine Conference 2022 by Prof. Phil Lopes (Remote). 17 de Maio 2022.

  • Noite Europeia dos Investigadores – Protótipo 1 do PlayersAll. 30 de Setembro de 2022

  • Lisbon Games Week – Talk: “Videojogos no Laboratório” no dia 18 de Novembro de 2022 (LGW 17 a 20 de Novembro de 2022).

  • FIC.A-Festival Internacional de Ciência 2022Protótipo 1 do PlayersAll. Apresentado nos dias 13 e 14 de Outubro de 2022

  • Ciência 2022 – Encontro com a Ciência e Tecnologia em Portugal, decorreu de 16 a 18 de maio de 2022, no Centro de Congressos de Lisboa (CCL) – Protótipo 1 do PlayersAll

  • Fonseca, M. (2022). “Designing for Maximised Entertainment. How to contribute to greater ubiquity of immersive digital environments for therapy?” Workshop on Virtual Reality for Health and Wellbeing At Mobile and Ubiquitous Multimedia, November 27th, Lisbon, Portugal.

  • Neves, P., Fernandes, P., Nunes, I., Sousa, C., Lopes, P., Pinto, F. Oliveira, J. Luz, F., & Fonseca, M. (2022, October 26). Literacia para a Agência nos Jogos no Projeto PlayersAll. Lusocom 2022, Porto, Portugal

  • Sousa, C., Nunes, I., Fernandes, P., Fonseca, M., & Neves, P. (2022, October 27). Jogos digitais para a reabilitação física: incluir a voz dos profissionais. Ibercom 2022, Universidade do Porto, Portugal.

  • Neves, P. (2023, January 10) PlayersAll and Glow: Alliances for Games and Social Impact. Playful By Design: Transformative Approaches to Game Studies mini-conference. Porto, Portugal.

  • Fonseca, M., Neves P. (2021, September). Designing a Therapeutic Game for Maximized Entertainment. Presentation at the 25th Annual International Cyberpsychology, Cybertherapy & Social Networking Conference, Virtual Meeting.

PlayersAll: Media Agency and Empowerment
This project was funded by the Foundation for Science and Technology — FCT (Portuguese Ministry of Science, Technology and Higher Education), under grant UIDB/05380/2020 and exploratory project grant EXPL/COM-OUT/0882/2021.