Neves, P., Fernandes, P., Nunes, I., Fonseca, M., & Lopes, P. (2023, August). Early playtesting with clients and therapists of more game-like therapy. In 2023 IEEE Conference on Games (CoG) (pp. 1-8). IEEE. https://doi.org/10.1109/CoG57401.2023.10333132
Neves, P., Sousa, C., Luz, F. Fonseca, M. (2023, January 1) Editorial. In The International Journal of Games and Social Impact, (Vol. 1, Issue 1, pp. 1–3). Lusófona University. 10.24140/ijgsi.v1.n1.editorial.
Sousa, C., Neves, J. C., & Damásio, M. J. (2022). Intellectual Disability Through Gaming: Operationalizing Accessibility, Participation, and Inclusion. Journal of Gaming and Virtual Worlds, 14(2), 141-159. https://doi.org/10.1386/jgvw_00055_1.
Ferreira, A., Hanchar, A., Menezes, V., Giesteira, B., Quaresma, C., Pestana, S., de Sousa, A.P., Neves, P. & Fonseca, M., (2022). VR for Rehabilitation: The Therapist Interaction and Experience. In: Stephanidis, C., Antona, M., Ntoa, S., Salvendy, G. (eds) HCI International 2022 – Late Breaking Posters. HCII 2022. Communications in Computer and Information Science, vol 1654. Springer, Cham.
Neves, P. P., Sousa, C., Fonseca, M., & Luz, F. (2021, October 28). Laboratório GLOW: Inclusão e Intervenção Social nos Jogos. Communication presented at II Congresso Internacional Humanismo e Direitos Humanos, Lisbon, Portugal. https://www.ceied.ulusofona.pt/pt/download/ebook-ii-congresso-internacional-humanismo-direitos-humanos-e-cidadania/
CAIRO Invited Speakers Series 2022/23 – “World Generators and AI Creators in Digital Games & Beyond” by Prof. Phil Lopes in Wurzburg, Alemanha. 11 de Novembro de 2022
Institute of Digital Games of the University of Malta – “International Game Artificial Intelligence Research Meeting” by Prof. Phil Lopes (Remote). 11 de Março 2022
“Game AI systems in narrative content creation” – Speaker @ Neurocine Conference 2022 by Prof. Phil Lopes (Remote). 17 de Maio 2022.
Ciência 2022 – Encontro com a Ciência e Tecnologia em Portugal, decorreu de 16 a 18 de maio de 2022, no Centro de Congressos de Lisboa (CCL) – Protótipo 1 do PlayersAll
Neves, P., Fernandes, P., Nunes, I., Sousa, C., Lopes, P., Pinto, F. Oliveira, J. Luz, F., & Fonseca, M. (2022, October 26). Literacia para a Agência nos Jogos no Projeto PlayersAll. Lusocom 2022, Porto, Portugal
Sousa, C., Nunes, I., Fernandes, P., Fonseca, M., & Neves, P. (2022, October 27). Jogos digitais para a reabilitação física: incluir a voz dos profissionais. Ibercom 2022, Universidade do Porto, Portugal.
Neves, P. (2023, January 10) PlayersAll and Glow: Alliances for Games and Social Impact. Playful By Design: Transformative Approaches to Game Studies mini-conference. Porto, Portugal.
Fonseca, M., Neves P. (2021, September). Designing a Therapeutic Game for Maximized Entertainment. Presentation at the 25th Annual International Cyberpsychology, Cybertherapy & Social Networking Conference, Virtual Meeting.
This project was funded by the Foundation for Science and Technology — FCT (Portuguese Ministry of Science, Technology and Higher Education), under grant UIDB/05380/2020 and exploratory project grant EXPL/COM-OUT/0882/2021.